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Lizard Mount - Highguard

Big thankies to Cristina Lavina and Patrick Yeung for all of their help. Josh Sobel, Mike Cook and the tech art team. As well as the rest of the character team and Robert Taube for AD.

I was responsible for modeling high and low poly, UVs and textures, groom and integration.

Unfortunately the Lizard mount was slated for release pretty far in the future and never got the final treatment it deserved.

Lizard in engine

Lizard in engine

Lizard in engine

Lizard in engine

Highpoly zbrush

Highpoly zbrush

Highpoly zbrush, most of the body scales were done using detail normals in engine. I produced a small library of different types of scales for future reptilian mounts.

Highpoly zbrush, most of the body scales were done using detail normals in engine. I produced a small library of different types of scales for future reptilian mounts.

Highpoly zbrush

Highpoly zbrush